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 Kyle's Spells

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Devilsword

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Posts : 10
Join date : 2008-07-09
Age : 28

PostSubject: Kyle's Spells   Thu Jul 10, 2008 1:04 am

Name: Icicle

MP Cost: 10 MP

Description: Icicles spew from the ground in the direction points or swings his sword. These icicles can easily pierce metal, and remain for as long as they last.They can be melted in due time or smashed apart. Heat will easily destroy these icicles in a few minutes. Greater icicles are created when this move is used on water.

Close/long Range: Can be used for close to long range combat, depending on what is needed.

Effect: Creates icicles at least 2 meters in height for about 8 meters in the direction Kyle aims in his hand or swings his sword.

History: Kyle was taught this move by the bandit who raised him, who had once been a priest who went rouge after learning of his church's foul deeds. Since ti was taught at a young age, Kyle has mastered this spell and calls on it whenever he feels it is needed. Since his sheath stores magic energy, he can use sotred power to create larger icicles at a greater MP cost.

Name: Wind Blades

MP Cost: 10 per blade made, at present, can only use 2 at a time.

Description: Blades made out of the air, these wind blades can be used for offensive attacks from range or defensive attacks up close. They can make clean cuts in steel, cutting through smaller amounts of it and leaving cut marks in more solid masses. The blades are most often made from Kyle's sword swings, but can be done by Kyle swinging his arm. The blades can also be formed around his arm, but at caution for one mistake and he could lose his arm.

Close/long Range: Long range for offensive moves, close range for defensive moves.

Effect: Creates blades made of wind. They can cut through cars and lamp posts with ease, and can leave cut marks in buildings and solid masses of rock or steel. They can be made by Kyle's sword or his arm and can be formed around his arms to make wind blades on his arms, which can be used as weapons.

History: Another spell known by the priest. This was the first spell the priest taught him, a move that could be used anyway at anytime, for it was created by the one element that grants life and can take life away. Being such a common spell, Kyle has used it often, trying to learn new ways to use this move, as the ways it can be used are numerous and limitless so long as the mind can think.


Last edited by Devilsword on Fri Jul 11, 2008 12:03 am; edited 1 time in total
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Black Knight

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Posts : 41
Join date : 2008-07-07

PostSubject: Re: Kyle's Spells   Thu Jul 10, 2008 3:43 pm

Ice spell- Hmm when you say metal do you mean like thick armor metal or like the metal used in a normal car?

wind spell- Also we use numbers that can be divided by 10, so that wind one needs to be a 10 per blade and I am kinda iffy with that as well since you saying these wind blades can cut up thick hard solid objects. And well on this site you can get a ton of Mp so you could send these little blades all over the place by then.

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Devilsword

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PostSubject: Re: Kyle's Spells   Thu Jul 10, 2008 11:14 pm

Ice Spell - No, just like cars.

Wind Spell - Hmm, alright. And while thats true, I could put a limit per level on how many of them I can use at once if that's okay. And maybe not a deep cut, but maybe a scratch in it.
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Black Knight

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PostSubject: Re: Kyle's Spells   Thu Jul 10, 2008 11:58 pm

Ice spell: Ok approved

Wind spell: Hmm...........just fix the mp to 10 and put the limit. But if I see you going over board with that spell then I will get you.

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Devilsword

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PostSubject: Re: Kyle's Spells   Fri Jul 11, 2008 12:02 am

Says the man in solid steel armor I probably won't be able to hurt with the move. But alright. XD
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